: Deployable flare sticks that distract zombies away from your main gate. 🎭 High-Stakes Narrative Choices
Below is a complete feature breakdown designed for a video game (or an immersive live-action experience) that blends survival strategy, base-building, and high-intensity defense mechanics. 🏕️ Feature Overview: "The Zombie Camp" Zombie Camp
: Players get a 5-minute grace period to assign survivors to combat posts, repair damaged walls, and set up consumable traps (like landmines or tripwires). : Deployable flare sticks that distract zombies away
A camp is only as strong as its people. Leaders must make difficult moral choices that directly impact gameplay: repair damaged walls