: Efficient production lines are essential. You must balance machine placement to ensure smooth material flow from raw inputs to finished firearms.
: When using the blueprint tool to relocate parts of your factory, do not select belts . If a belt is in the selection, the "Move" button will grey out. Select only the machines you wish to move. Relocate the machinery. Manually replace the belts to reconnect the line. Gunsmith v0.5a
: Advance through the tech tree to secure the necessary digital permits (simulated FFL) required for more complex firearm types. : Efficient production lines are essential
: Use the workbench to assemble and modify diverse weapons. Once built, take them to the firing range to check performance, though note that the range's visual polish may be lower than the workshop's highly detailed textures. Version 0.5a Workarounds & Optimization If a belt is in the selection, the
Minor bugs here please :: Gunsmith Общие обсуждения
: Monitor your outputs closely. Some versions have noted bugs where the Gunsmith NPC may produce more inventory than intended, which can lead to storage overflows or logistical bottlenecks.
: Ensure your transporters are properly configured. In recent early access builds, improvements were made to ensure transporters unload all destination-less goods at the nearest trading post to prevent "phantom" cargo from clogging routes. Key Skills for Progression