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The game uses only mouse (or trackpad) movements. Rotating your mouse moves the hammer in a circle, allowing you to hook, push, and vault off objects.

You play as Diogenes, a man stuck in a metal cauldron who must ascend a mountain of trash using only a Yosemite sledgehammer.

The "features" of Getting Over It with Bennett Foddy are famously designed around intentional frustration and a unique, physics-based control scheme. Core Gameplay & Physics

Success relies on "pixel-perfect" precision and understanding how your cauldron interacts with surfaces. The physics are purposefully awkward, making even small movements risky. Philosophical & Psychological Features Getting Over It with Bennett Foddy on Steam