Use the FLIP (Fluid Implicit Particle) solver for realistic splashes.
Generate secondary particles based on the fluid’s velocity and curvature to add "churn" and "spray." ✨ Beyond the Elements: Destruction and Particles Creating Visual Effects in Maya: Fire, Water, D...
Always block out the motion with a low "Point Spacing" before the final bake. Use the FLIP (Fluid Implicit Particle) solver for