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: A flexible blue "Man-o'-War" effect that can bounce any nonland permanent and later become a creature.

: A top-tier white removal creature that temporarily exiles an opponent's threat, perfect for aggressive decks. avatar

According to the Official Prerelease Guide , every color pair has a "signpost uncommon" that dictates its strategy: Color Pair Strategy Focus Tempo/Aggro using evasive creatures. Blue-Black (UB) Control deck focusing on card advantage and spirit tokens. Black-Red (BR) Firebending Pure aggro with direct damage and fast creatures. Red-Green (RG) 4+ Power Matters Midrange/Ramp using large creatures like Tiger-Dillo. Green-White (GW) : A flexible blue "Man-o'-War" effect that can

: A flexible 3/2 flier that can re-trigger your own "enters" abilities or remove a blocker. Blue-Black (UB) Control deck focusing on card advantage

For a successful draft in the limited environment, you should focus on strong two-color archetypes and high-value non-rare cards. Experts from Draftsim and Card Kingdom suggest that while the format can be "bomby" (relying on powerful rares), a synergistic deck with solid removal and a low mana curve (mostly 1–4 mana) is the most consistent way to win. Top Non-Rare Draft Picks

: A versatile red Lesson spell that can deal 4 damage to one target or sweep small tokens.

: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn.