Compatible with industry-standard tools like Autodesk Maya, SideFX Houdini, and NVIDIA Omniverse .
Uses a metadata-driven system for agent states, allowing for complex triggers like health reduction or transitioning to ragdoll physics upon impact. Simulate Massive Crowds in Unreal Engine 5 with OverCrowd AtomsUnreal-3_5_1-UE5_1_0_2.7z.002
Offers three levels of agent control, from full engine-driven pathfinding to user-controlled avatars that the rest of the crowd will still avoid. AtomsUnreal-3_5_1-UE5_1_0_2.7z.002